As I talk to people about using a microservices architectural style I hear a lot of optimism. Developers enjoy working with smaller units and have expectations of better modularity than with monoliths. But as with any architectural decision there are trade-offs. In particular with microservices there are serious consequences for operations, who now have to handle an ecosystem of small services rather than a single, well-defined monolith. Consequently if you don't have certain baseline competencies, you shouldn't consider using the microservice style.
28 August 2014
Shu-Ha-Ri is a way of thinking about how you learn a technique. The name comes from Japanese martial arts (particularly Aikido), and Alistair Cockburn introduced it as a way of thinking about learning techniques and methodologies for software development.
22 August 2014
Collection pipelines are a programming pattern where you organize some computation as a sequence of operations which compose by taking a collection as output of one operation and feeding it into the next. (Common operations are filter, map, and reduce.) This pattern is common in functional programming, and also in object-oriented languages which have lambdas. This article describes the pattern with several examples of how to form pipelines, both to introduce the pattern to those unfamiliar with it, and to help people understand the core concepts so they can more easily take ideas from one language to another.
28 July 2014
by Mike Bland
Two computer security flaws were discovered in early 2014: Apple’s “goto fail” bug and OpenSSL’s “Heartbleed” bug. Both had the potential for widespread and severe security failures, the full extent of which we may never know. Given their severity, it is important for the software development profession to reflect on how they could have been detected so we can improve our ability to prevent these kinds of defects in the future. This article considers the role unit testing could play, showing how unit tests, and more importantly a unit testing culture, could have identified these particular bugs. It goes on to look at the costs and benefits of such a culture and describes how such a culture was instilled at Google.
3 June 2014
Unit testing is often talked about in software development, and is a term that I've been familiar with during my whole time writing programs. Like most software development terminology, however, it's very ill-defined, and I see confusion can often occur when people think that it's more tightly defined than it actually is.
5 May 2014
Many of my talks are available on YouTube. Here is my playlist of talks that are on YouTube, which I do my best to keep up to date.
22 April 2014
The term "Microservice Architecture" has sprung up over the last few years to describe a particular way of designing software applications as suites of independently deployable services. While there is no precise definition of this architectural style, there are certain common characteristics around organization around business capability, automated deployment, intelligence in the endpoints, and decentralized control of languages and data.
25 March 2014
It's common for software systems to make remote calls to software running in different processes, probably on different machines across a network. One of the big differences between in-memory calls and remote calls is that remote calls can fail, or hang without a response until some timeout limit is reached. What's worse if you have many callers on a unresponsive supplier, then you can run out of critical resources leading to cascading failures across multiple systems. In his excellent book Release It, Michael Nygard popularized the Circuit Breaker pattern to prevent this kind of catastrophic cascade.
The basic idea behind the circuit breaker is very simple. You wrap a protected function call in a circuit breaker object, which monitors for failures. Once the failures reach a certain threshold, the circuit breaker trips, and all further calls to the circuit breaker return with an error, without the protected call being made at all. Usually you'll also want some kind of monitor alert if the circuit breaker trips.
6 March 2014
This is the second part of my keynote at OOP 2014 in Munich and is a tricky talk to describe. Usually I like a title and abstract to describe what the talk is about - but this talk is a journey, and I don't want to tell you where I'm going, but instead to explore the ground with me. I will say that it starts with my biggest problem with most adoption of agile software development - the nature of the interaction between users, analysts, and programmers. It goes on to explore these roles, raising questions about the relationship of programmers to users, our responsibilities to them, and finally the Two Great Challenges that I think programmers need to face up to.
10 February 2014
16 January 2014
Refactoring has grown into a well-known technique, and most software development teams at least claim to be doing refactoring regularly. Many teams, however, don't appreciate the different workflows that refactoring can be used in, and thus miss opportunities to effectively incorporate refactoring into their development activities. In this deck I explore various different workflows. I hope it will encourage teams to integrate refactoring more deeply into their work, resulting in a better designed code-bases that will make it quicker and easier to add new features.
8 January 2014
A maturity model is a tool that helps people assess the current effectiveness of a person or group and supports figuring out what capabilities they need to acquire next in order to improve their performance. In many circles maturity models have gained a bad reputation, but although they can easily be misused, in proper hands they can be helpful.
26 August 2014
When I wrote Patterns of Enterprise Application Architecture, I coined what I called the First Law of Distributed Object Design: "don't distribute your objects". In recent months there's been a lot of interest in microservices, which has led a few people to ask whether microservices are in contravention to this law, and if so why I am in favor of them?
13 August 2014
Canary release is a technique to reduce the risk of introducing a new software version in production by slowly rolling out the change to a small subset of users before rolling it out to the entire infrastructure and making it available to everybody.
25 June 2014
Making a change to an interface that impacts all its consumers requires two thinking modes: implementing the change itself, and then updating all its usages. This can be hard when you try to do both at the same time, especially if the change is on a PublishedInterface with multiple or external clients.
Parallel change, also known as expand and contract, is a pattern to implement backward-incompatible changes to an interface in a safe manner, by breaking the change into three distinct phases: expand, migrate, and contract.
13 May 2014
Self-Testing Code is the name I used in Refactoring to refer to the practice of writing comprehensive automated tests in conjunction with the functional software. When done well this allows you to invoke a single command that executes the tests - and you are confident that these tests will illuminate any bugs hiding in your code.
1 May 2014
Most EnterpriseApplications store persistent data with a database. This database supports operational updates of the application's state, and also various reports used for decision support and analysis. The operational needs and the reporting needs are, however, often quite different - with different requirements from a schema and different data access patterns. When this happens it's often a wise idea to separate the reporting needs into a reporting database, which takes a copy of the essential operational data but represents it in a different schema.
2 April 2014
In the early part of this century, I worked on my book Patterns of Enterprise Application Architecture. One of the problems I had when writing the book was how to title it, or rather what to call the kinds of software systems that I was writing about. I've always been conscious that my experience of software development has always been focused on one particular form of software - things like health care records, foreign exchange trading, payroll, and lease accounting. These are very different to embedded software inside printers, games, flight control software, or telephone switches. I needed a name to describe these kinds of systems and settled on the term "enterprise application".
24 March 2014
There are many factors that lead to the troubling DiversityImbalance that we find in the software community. Some of these, like the problems in teenage education that discourages girls from STEM subjects is a long term problem where our profession can't play a central role in fixing . But one factor that comes down directly to us is the alienating atmosphere that hangs over the tech community.
11 February 2014
Over the last decade or so, Refactoring has become a widely used technique to keep a high internal quality for a codebase. However most teams don't make enough use of refactoring because they aren't aware of the various workflows in which you can use it. In this keynote talk from OOP 2014 in Munich, I explore some of these workflows: such as Litter-Pickup Refactoring, Comprehension Refactoring, and Preparatory Refactoring. I also remind people why common justifications for refactoring will sabotage your best efforts. (This talk also has a treatment as an infodeck.)
10 February 2014
Bounded Context is a central pattern in Domain-Driven Design. It is the focus of DDD's strategic design section which is all about dealing with large models and teams. DDD deals with large models by dividing them into different Bounded Contexts and being explicit about their interrelationships.
15 January 2014
"Branch by Abstraction" is a technique for making a large-scale change to a software system in gradual way that allows you to release the system regularly while the change is still in-progress.
7 January 2014